Instant access and functionality upon import.
Display object icons and component icons in a dedicated zone.
Customize background colors for object states, with automated color setup options.
Adjust text properties like font, alignment, and size (similar to TextMeshPro).
Navigate the Hierarchy window faster with new, customizable keyboard shortcuts.
Automate object appearances based on conditions like components, names, layers, or tags.
The background customization feature is lacking some options, like adding custom textures as backgrounds, gradient support.
Italic text, outlines, and all unity's default text customization will be added on the next version.
A custom preset to display when object is disabled will be available, although optional.
An extra, smaller label will be added to display extra info, like tag, layer, child index or any custom text.
This are just the ones we're currently working on, but as soon as some feedback is given, the roadmap will update.